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Post by Noah Hyuga on Sept 18, 2007 2:06:04 GMT -5
So anyone heard any valid info on it?! Anything at all.
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Post by .:)Mariah Wolff(:. on Sept 27, 2007 16:15:39 GMT -5
Enough for you? I copied it off Wiki so you can read it here. I have no life.
Super Smash Bros. Brawl is an upcoming fighting game to be published by Nintendo for the Wii console. In Japan, the game is known as Dairantō Smash Brothers X (大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu?, roughly "Great Fray Smash Brothers X").[9] It is the third installment of the Super Smash Bros. series. As a crossover fighting game, playable characters are characters in a variety of video games and series, most of which were produced by Nintendo and its second parties. Brawl is the first Super Smash Bros. game that features at least one character from a franchise not owned by Nintendo with the inclusion of Solid Snake from Konami's Metal Gear series, with the possibility of few other third party characters. Most of the game's music are remixed versions of pieces that also originated in previously-released Nintendo video games; though some play exactly as they did in their original games, others are remixed by one of 36 renowned video game composers.
As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts. Super Smash Bros. Brawl will include a deeper single player mode than its predecessors. Known as The Subspace Emissary, this mode is a side-scrolling video game featuring Brawl's playable characters, each of whom shall bear their burdens from their respective series. The game supports multiplayer battles with up to four combatants, and will be the first game of its franchise to support battles through Nintendo Wi-Fi Connection. Its first official trailer was unveiled at E3 2006, while its second official trailer was unveiled at the 2006 Nintendo World Tour.
Following the style of its critically acclaimed predecessors, the game uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players fight on various different stages, all while trying to knock their opponents off the stage. Instead of using health bars like other fighting games, it features percentage meters. They start at zero percent, and as the characters take damage, the percentage meter goes up, causing the characters to fly farther back each time when hit. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. The game can be played using four different control schemes: the Wii Remote on its side, the Wii Remote and Nunchuk combo, the Classic controller, or the standard GameCube controller.Players will be able to create profiles with personalised button configurations for each control method and their chosen name.
The characters can attack each other with a variety of different fighting moves. Each character can perform an array of attacks when prompted with the press of a button in conjunction with a tilt of a control stick or a press of a D-pad direction, depending on the mode of control. In addition to basic attacks, such as punches and kicks, characters have access to more powerful smash attacks as well as four special character-specific moves. The game introduces the ability to perform character-specific special attacks, referred to as "Final Smash" moves. These abilities are used through an item bearing the Smash Bros. symbol, which are called Smash Balls. They are much more powerful than regular attacks, and they have a wide variety of effects, and attributes.
The stages are three dimensional (although players cannot move with depth, save for a few types of dodges) arenas that are mostly based on levels from the represented series of the game. They range from floating platforms to moving stages where the characters have to keep up. Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life. As in Super Smash Bros. Melee, the game introduces new stages. Two stages have returned from Melee, though one has been heavily cosmetically modified from its appearance in the previous installment. Many stages will undergo elaborate changes while battles are happening, such as a cycling day-to-night system in the Battlefield stage, a season system in the Yoshi's Island stage, and destructible platforms in the Skyworld stage.
The characters can make use of a variety of weapons, ranging from projectiles to melee weapons. Each item has a different effect on the characters around it. While there are items that have returned from previous Smash Bros. games, some are making their debut in Brawl. Some heal a single character, while others hurt any character in its vicinity. Single items and crates and barrels, which often contain an assortment of items, fall onto the stage randomly throughout the battle. Two varieties of items, Assist Trophies and Poké Balls,summon guest characters and Pokémon, respectively, that generally assist the summoner. They cannot be controlled and are usually invincible, with a few exceptions.
Super Smash Bros. Brawl will feature a new version of the single player Adventure Mode called The Subspace Emissary. This mode will feature unique character storylines along with numerous side scrolling levels and multiple bosses to fight throughout the game. The Subspace Emissary features a new group of antagonists called the Subspace Army, with the Ancient Minister as their leader. Some such enemies are characters from Nintendo video games or other backgrounds, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as Roader, a robotic unicycle, and Bytan, a one-eyed ball-like creature which can replicate itself if left alone. The Adventure mode also emphasizes character development, characters persevering under the weight of their personal histories. Sakurai claims this will be more "fleshed out" than the single-player modes in previous titles. Shigeru Miyamoto had explained that Sakurai always wanted to have a very deep single-player game, but Miyamoto wanted him to focus more on the multiplayer aspects than the single-player ones in the previous games, since there were plenty of single-player games of the kind. With the development time they had with Brawl, they were able to do both.l
Special Melee from the previous game returns as Special Brawl. In this mode, players will be able to battle in matches with special rules, but with a greater level of customisation. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were available, players will now select as many options as they like for a single match. New options include adjusting the gravity level, an angled camera view of the brawl, and permanent match power-ups such as metallic bodies or the ability to reflect all projectile attacks.
Super Smash Bros. Brawl allows players to play against distant opponents through the use of Nintendo Wi-Fi Connection. Online multiplayer can be played either with registered friends or with other random participants. The players' nicknames will be displayed during matches between friends. During online matches, the players can converse with up to four phrases that are set by the player at some point before the match. The phrases will appear in speech bubbles above the characters by pressing any direction on the directional pad. They will be coupled with the characters' taunts. It has been emphasized that these names and phrases will not show in random-player matches. Other Wi-Fi services are set to be available, but these functions are currently unknown.
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Post by Noah Hyuga on Sept 27, 2007 17:08:27 GMT -5
wow.....tmi....tmi.....nice work though
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Post by .:)Mariah Wolff(:. on Sept 27, 2007 17:32:45 GMT -5
Thanks.
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Post by Noah Hyuga on Sept 27, 2007 23:55:10 GMT -5
Lol. I read like all of that....my head hurts now. That's a lot fo stuff though. Amazing!
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Twilight
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Post by Twilight on Sept 29, 2007 1:43:26 GMT -5
I hear sonic's gonna be in it
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Post by Noah Hyuga on Sept 30, 2007 15:02:27 GMT -5
That's not for sure. That's only speculation. The last new character they introduced was Ike from Fire Emblem: Path of Radiance.
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Twilight
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Post by Twilight on Oct 1, 2007 4:35:40 GMT -5
I know for sure that solid snake's in it and pit from kid icarus
I want sonic in it, that'd be interesting
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火Pablo火
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Post by 火Pablo火 on Oct 1, 2007 9:08:27 GMT -5
its going to rock it come out one day before my B day
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Twilight
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Post by Twilight on Oct 1, 2007 19:31:58 GMT -5
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火Pablo火
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Post by 火Pablo火 on Oct 1, 2007 20:15:43 GMT -5
i have a Wii so i am getting it lol i heard theres a lot of people in there
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Twilight
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Post by Twilight on Oct 2, 2007 1:24:55 GMT -5
over 20 so far
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Post by Noah Hyuga on Oct 2, 2007 14:31:15 GMT -5
Well yeah. the characters are so far that i can think of off the top of my head. Link, Mario, Zero-suit Samus, Samus, Meta-Kinight, Kirby, Wario, Fox, DIddy Kong, Ike, Pokemon Trainer, Donkey Kong, Pit, Lucas, Ice- Climbers, Yoshi, Peach, Zelda, Bowser, and Pikachu. www.smashbros.comvisit that site. It'll tell you everything!
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火Pablo火
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Post by 火Pablo火 on Oct 2, 2007 18:36:33 GMT -5
snake going to be in there
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Twilight
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Post by Twilight on Oct 2, 2007 21:29:55 GMT -5
Yeah, and that's totally gay
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